This flash is probably one of the most unique flashes I've seen in a while. It flowed smoothly and the presentation style is pretty... pretty.
I adore flashes like this. Keep up the good work!
Probably the best flash I've seen, loved every part of it.
The VA choice is good, the music choice is good, the art is good, the animation is good, everything is perfect.
OK - I'll be honest. I didn't like it.
The animation was acceptable for only having been worked on for 2 weeks and a half, but in my opinion, the whole "face" thing was really weird and didn't really strike me as Madness. Everybody dying smiling? Really?
But like you said it in the Author Comments, it's your own style of animating, so I respect that.
Plot. It was a lot like Madness 8. Protagonist, infected, kicks ass, coughs up blood, kicks ass. coughs up blood, appearance changes, dies.
Hmm?
Don't get me wrong, I adore Suzumiya Haruhi no Yuutsu but I found this rather dull.
Here we go.
Animation/ Graphics - It was really smooth, it looked nice (other than a large mouth) but the background and having a girl with Mario's body was kinda weird..
Content - Like I said, it was kinda dull. There wasn't a concert-y feel or anything. I mean, all they did was stand there and sing.
Audio - I love it.
Conclusion - I was OK, but you could've added a lot more to it.
Well, this one was... interesting, I must admit.
It was a nice idea and all, but it barely had anything to do with Tetris, unlike the first one.
You strayed away from the whole "dodge falling blocks" thing and it doesn't seem a lot like Tetris'd at all.
This is like Tetris'd 3. All the hero did was run into a factory and destroy the robot boss.
Nothing really like Tetris.
This is a great animation and all, and it was really well made, but I honestly found all 3 fights of the series to be really... Similar.
Every time, they would almost kill each other, then they both would be stuck with 1 health point left or something, and it would get really intense, and they would hit each other at the exact same time and not take damage, then the Street Fighter character would lose, then somebody comes to save him at the last second, then they both would completely destroy the Mortal Kombat character.
Well.... I see the effort put into it, and I like the style and stuff, but here's some things you can fix or add.
1.
The recoil is obviously too high, because half the time, I go flying across the area.
2.
Maybe use the mouse? I mean, it's kinda annoying when you can only shoot straight.
3.
Add more stages, or at least more enemies. It's kinda boring when you see the same 3 guys appear.
I guess, since this is an experimental game, I can't really expect too much out of this.
Well... That's all I can think of.
All 30 flash Reviews
Rated 5 / 5 stars November 1, 2010
Well.
This flash is probably one of the most unique flashes I've seen in a while. It flowed smoothly and the presentation style is pretty... pretty.
I adore flashes like this. Keep up the good work!
Rated 5 / 5 stars September 26, 2010
Damn.
Probably the best flash I've seen, loved every part of it.
The VA choice is good, the music choice is good, the art is good, the animation is good, everything is perfect.
My e-penis is already about 50 inches long.
10/10.
Rated 3.5 / 5 stars June 14, 2010
Eh...
OK - I'll be honest. I didn't like it.
The animation was acceptable for only having been worked on for 2 weeks and a half, but in my opinion, the whole "face" thing was really weird and didn't really strike me as Madness. Everybody dying smiling? Really?
But like you said it in the Author Comments, it's your own style of animating, so I respect that.
Plot. It was a lot like Madness 8. Protagonist, infected, kicks ass, coughs up blood, kicks ass. coughs up blood, appearance changes, dies.
Hmm?
All in all, it's OK.
Rated 5 / 5 stars May 30, 2010
Damn
Really good, it's somewhat cliche but it's really well done in general.
And damn, Cecil LOVES singing.
Rated 3.5 / 5 stars May 4, 2010
Well..
Don't get me wrong, I adore Suzumiya Haruhi no Yuutsu but I found this rather dull.
Here we go.
Animation/ Graphics - It was really smooth, it looked nice (other than a large mouth) but the background and having a girl with Mario's body was kinda weird..
Content - Like I said, it was kinda dull. There wasn't a concert-y feel or anything. I mean, all they did was stand there and sing.
Audio - I love it.
Conclusion - I was OK, but you could've added a lot more to it.
Rated 5 / 5 stars April 4, 2010
Absolutely adored all 9,542 frames.
Amazing job!
Once again, you manage to astound. Every time you make a new one, you always top the Madness Combat before.
*applaud applaud*
Oh, and you people complaining that Hank isn't in this, Hank had starred in 7. Why can't the camera pan over to someone else?
Rated 3.5 / 5 stars February 9, 2010
Okay. You used Tetris blocks. Then....?
Well, this one was... interesting, I must admit.
It was a nice idea and all, but it barely had anything to do with Tetris, unlike the first one.
You strayed away from the whole "dodge falling blocks" thing and it doesn't seem a lot like Tetris'd at all.
This is like Tetris'd 3. All the hero did was run into a factory and destroy the robot boss.
Nothing really like Tetris.
Rated 4.5 / 5 stars October 4, 2009
Uh...Sure.
This is a great animation and all, and it was really well made, but I honestly found all 3 fights of the series to be really... Similar.
Every time, they would almost kill each other, then they both would be stuck with 1 health point left or something, and it would get really intense, and they would hit each other at the exact same time and not take damage, then the Street Fighter character would lose, then somebody comes to save him at the last second, then they both would completely destroy the Mortal Kombat character.
So... Yeah. That's about it.
9/10.
Rated 4.5 / 5 stars October 3, 2009
Wow.
This is a good game and I like it's originality and the gameplay is easy to adapt to, even though the game is really challenging.
9/10.
Rated 2 / 5 stars September 27, 2009
Er...
Well.... I see the effort put into it, and I like the style and stuff, but here's some things you can fix or add.
1.
The recoil is obviously too high, because half the time, I go flying across the area.
2.
Maybe use the mouse? I mean, it's kinda annoying when you can only shoot straight.
3.
Add more stages, or at least more enemies. It's kinda boring when you see the same 3 guys appear.
I guess, since this is an experimental game, I can't really expect too much out of this.
Well... That's all I can think of.